Dungeon Crawl Stone Soup version 0.28-b1-25-g9875b3fc8c (webtiles) character file. Game seed: 7925866363177212417 0 Esekla the Charlatan (level 1, 13/13 HPs) Began as a Barachi Wanderer on Feb 3, 2022. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Esekla the Charlatan (Barachi Wanderer) Turns: 1, Time: 00:00:06 Health: 13/13 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 10 God: Gold: 0 SH: 4 Dex: 11 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . b - +0 buckler rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 buckler (worn) c - a +0 leather armour (worn) Wands d - a wand of paralysis (8) Skills: + Level 1.2 Armour + Level 2.1 Shields + Level 1.1 Spellcasting + Level 2.4 Summonings + Level 4.3 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 20% N/A 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Guardian Golem Hex/Summ 2% N/A 71% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found 8 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 buckler, a +0 leather armour, a wand of paralysis (8); and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Summon Guardian Golem. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ######## ♣≈P≈≈.@# ♣P≈.....# +$....≈P≈# #PP.≈P♣♣P# ###+## ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a +0 | buckler, a +0 leather armour, a wand of paralysis (8); and | the following spell memorised: Summon Small Mammal; and the | following spells available to memorise: Summon Guardian | Golem 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic, minivault_25, chequers_big_river, minmay_split_cup_small