Dungeon Crawl Stone Soup version 0.28-b1-25-g9875b3fc8c (webtiles) character file. Game seed: 4633714112284888622 0 Esekla the Skirmisher (level 1, 17/17 HPs) Began as a Barachi Wanderer on Feb 3, 2022. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Esekla the Skirmisher (Barachi Wanderer) Turns: 1, Time: 00:00:05 Health: 17/17 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . SeeInvis . a - +2 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . b - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand axe (weapon) Armour b - a +0 pair of gloves (worn) c - a +0 robe (worn) Skills: + Level 2.4 Fighting + Level 2.1 Axes + Level 1.2 Armour + Level 1.7 Stealth + Level 1.1 Spellcasting + Level 2.1 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 24% N/A 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 3% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found an orange potion. Found two stairs. You begin with the following items: a +2 hand axe, a +0 pair of gloves, a +0 robe; and the following spell memorised: Slow; and the following spells available to memorise: Inner Flame. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .♣ P>P ♣. #..♣♣.♣♣..# ♣.......!.♣ .♣.≈≈≈.♣. .≈≈8≈≈. .≈≈≈. ... ♣♣.♣♣ ♣P@P♣ ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +2 hand axe, a | +0 pair of gloves, a +0 robe; and the following spell | memorised: Slow; and the following spells available to | memorise: Inner Flame 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_rooms