Dungeon Crawl Stone Soup version 0.28-b1-25-g9875b3fc8c (webtiles) character file. Game seed: 1335366950492531109 0 Esekla the Vexing (level 1, 13/13 HPs) Began as a Barachi Wanderer on Feb 3, 2022. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Esekla the Vexing (Barachi Wanderer) Turns: 1, Time: 00:00:06 Health: 13/13 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... d - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Missiles b - 35 stones (quivered) Armour c - a +0 robe (worn) d - a +0 pair of boots (worn) Skills: + Level 2.6 Stealth + Level 1.1 Spellcasting + Level 3.2 Hexes + Level 2.0 Earth Magic + Level 1.1 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 44% N/A 6% 1 Sandblast Erth 14% 2d6 10% 1 Confusing Touch Hex 11% N/A 19% 3 Stone Arrow Conj/Erth 8% 3d7 41% 3 Fulminant Prism Conj/Hex 3% 3d6 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, 35 stones, a +0 robe, a +0 pair of boots; and the following spells available to memorise: Slow, Sandblast, Confusing Touch, Stone Arrow, Fulminant Prism. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### .... ... ..# ..# ..# ####..#### #........#.. #..@........ ..............### ...###........# . #####..### ..# ... ... #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, 35 | stones, a +0 robe, a +0 pair of boots; and the following | spells available to memorise: Slow, Sandblast, Confusing | Touch, Stone Arrow, Fulminant Prism 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], shop, nicolae_square_shop, shop