Dungeon Crawl Stone Soup version 0.28-b1-25-g9875b3fc8c (webtiles) character file. Game seed: 12149626826833436081 0 Esekla the Magician (level 1, 15/15 HPs) Began as a Barachi Wanderer on Feb 3, 2022. Got out of the dungeon alive. The game lasted 00:00:08 (1 turns). Esekla the Magician (Barachi Wanderer) Turns: 1, Time: 00:00:09 Health: 15/15 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 6/6 levels left rFire . . . SeeInvis . a - +0 quarterstaff rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 quarterstaff (weapon) Armour c - a +0 robe (worn) Wands b - a wand of flame (3) (quivered) Skills: + Level 1.2 Fighting + Level 3.2 Staves + Level 3.2 Spellcasting + Level 2.1 Evocations You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 8% 1d3 22% 1 Shock Conj/Air 8% 1d3 22% 1 Slow Hex 8% N/A 22% 1 Corpse Rot Necr/Air 4% N/A 34% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found a scroll labelled CETIDI JUR, 10 gold pieces, 23 bolts and a short sword. Found a staircase leading out of the dungeon. You begin with the following items: a +0 quarterstaff, a wand of flame (3), a +0 robe; and the following spells available to memorise: Magic Dart, Shock, Slow, Corpse Rot. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .. # ..##### .# ......######.# #..#........## ##...........#. ..#..≈≈≈≈≈≈≈$.... ....≈≈.....≈≈.... #..≈≈.......≈≈... ..≈≈....@.8..≈≈.. ..≈..8........≈.. ..≈...?.......≈.. ..≈≈.........≈≈.. ...≈≈....8..≈≈... ....≈≈.....≈≈..(. .#...≈≈≈.≈≈≈..... ...............#. ....^........).. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 quarterstaff, | a wand of flame (3), a +0 robe; and the following spells | available to memorise: Magic Dart, Shock, Slow, Corpse Rot 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_rooms, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks]