Dungeon Crawl Stone Soup version 0.28-b1-25-g9875b3fc8c (webtiles) character file. Game seed: 15404191576874759385 0 Esekla the Caller (level 1, 15/15 HPs) Began as a Barachi Wanderer on Feb 3, 2022. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). Esekla the Caller (Barachi Wanderer) Turns: 1, Time: 00:00:08 Health: 15/15 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 4 Dex: 14 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 buckler (worn) Skills: + Level 1.2 Fighting + Level 1.1 Dodging + Level 1.1 Shields + Level 1.1 Spellcasting + Level 4.8 Summonings + Level 2.1 Poison Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 48% N/A 5% 1 Sting Tmut/Pois 12% 1d3 26% 1 Summon Guardian Golem Hex/Summ 6% N/A 41% 3 Spider Form Tmut/Pois 3% N/A 58% 3 Summon Lightning Spire Summ/Air 6% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 11 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 robe, a +0 buckler; and the following spells available to memorise: Summon Small Mammal, Sting, Summon Guardian Golem, Spider Form, Summon Lightning Spire. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.≈≈≈≈≈≈≈≈.# ##.≈≈≈≈≈....# #≈..≈≈≈.≈≈.≈# #≈..≈.≈≈≈..≈# #≈≈.≈≈≈≈≈.≈≈# #≈≈.$≈≈≈..≈≈# #≈≈...≈...≈≈# #≈≈≈.....≈≈≈# #≈≈≈≈.@.≈≈≈≈# #≈≈≈≈...≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈≈≈≈≈≈≈≈# ############# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a +0 | robe, a +0 buckler; and the following spells available to | memorise: Summon Small Mammal, Sting, Summon Guardian | Golem, Spider Form, Summon Lightning Spire 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_rooms, shapermc_ecumenical_altar_acropolis, minmay_crystal_room, columned_hall_lemuel, minmay_domino_2