Dungeon Crawl Stone Soup version 0.28-b1-25-g9875b3fc8c (webtiles) character file. Game seed: 1366370807189564838 0 Esekla the Vexing (level 1, 15/15 HPs) Began as a Barachi Wanderer on Feb 3, 2022. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Esekla the Vexing (Barachi Wanderer) Turns: 1, Time: 00:00:04 Health: 15/15 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... b - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 pair of boots (worn) c - a +0 robe (worn) Skills: + Level 1.2 Fighting + Level 1.2 Long Blades + Level 1.0 Stealth + Level 1.1 Spellcasting + Level 5.4 Hexes + Level 1.0 Invocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 52% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 13% N/A 10% 3 Dazzling Flash Conj/Hex 14% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. The wondrous Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 falchion, a +0 pair of boots, a +0 robe; and the following spell memorised: Slow; and the following spells available to memorise: Tukima's Dance, Dazzling Flash. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###++### ###≈§..≈≈ ≈≈≈≈..≈≈ ≈#≈..≈# ≈≈..≈ ≈..≈ #..# #..# #>@# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 falchion, a | +0 pair of boots, a +0 robe; and the following spell | memorised: Slow; and the following spells available to | memorise: Tukima's Dance, Dazzling Flash 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_loops_ring, hellmonk_ecumenical_altar_leap_of_faith