Dungeon Crawl Stone Soup version 0.28-b1-25-g9875b3fc8c (webtiles) character file. Game seed: 17820450569658633863 0 Esekla the Charlatan (level 1, 13/13 HPs) Began as a Barachi Wanderer on Feb 3, 2022. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Esekla the Charlatan (Barachi Wanderer) Turns: 1, Time: 00:00:05 Health: 13/13 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 13 God: Gold: 0 SH: 4 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . b - +0 buckler rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 buckler (worn) c - a +0 robe (worn) Miscellaneous d - a condenser vane Skills: + Level 1.1 Dodging + Level 3.2 Shields + Level 2.1 Spellcasting + Level 1.1 Conjurations + Level 3.2 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 8% 1d3 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 2% 6-21 61% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 buckler, a +0 robe, a condenser vane; and the following spell memorised: Shock; and the following spells available to memorise: Conjure Flame. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.# ##.## ##P.P## ##P...P## ##P.....P## ####P...≈...P## .......≈≈≈...P# #P..≈≈≈≈≈..P# #P..≈≈@≈≈..P# #P..≈≈≈≈≈..P# #P...≈≈≈....... ##P...≈...P#### ##P.....P## ##P...P## ##P.P## ##.## #.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a +0 | buckler, a +0 robe, a condenser vane; and the following | spell memorised: Shock; and the following spells available | to memorise: Conjure Flame 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: co_arrival_hexagon_in_a_hexagon, layout_basic, serial_shops, nicolae_shop_waterfront, minmay_pentomino_p4