Dungeon Crawl Stone Soup version 0.28-b1-25-g9875b3fc8c (webtiles) character file. Game seed: 10191004817723111104 0 Esekla the Ruffian (level 1, 15/15 HPs) Began as a Barachi Wanderer on Feb 3, 2022. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Esekla the Ruffian (Barachi Wanderer) Turns: 1, Time: 00:00:06 Health: 15/15 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) Potions b - a potion of lignification d - a potion of attraction Skills: + Level 1.2 Fighting + Level 4.3 Unarmed Combat + Level 1.1 Spellcasting + Level 3.2 Transmutations + Level 1.0 Invocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 14% N/A 11% 1 Sting Tmut/Pois 16% 1d3 21% 1 Passwall Tmut/Erth 3% N/A 30% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found 9 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of lignification, a +0 leather armour, a potion of attraction; and the following spells available to memorise: Beastly Appendage, Sting, Passwall. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ################# #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈.≈≈≈≈≈ #≈≈≈≈≈≈≈≈≈≈≈.≈≈.≈ #≈≈≈≈≈≈.≈≈≈≈..... #≈≈≈≈≈≈≈.≈......# #≈≈≈≈..≈.....$..# #≈≈≈.≈.≈@.....^.# #≈≈≈≈.≈......8... #≈≈≈≈............ #≈≈≈≈≈........8.. #≈≈≈≈........8... #≈≈≈............. #≈≈≈≈......8..... #≈≈≈≈............ #≈≈≈..###........ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | potion of lignification, a +0 leather armour, a potion of | attraction; and the following spells available to memorise: | Beastly Appendage, Sting, Passwall 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_loops_ring