Dungeon Crawl Stone Soup version 0.28-b1-70-g80dc712255 (webtiles) character file. Game seed: 7994179849410154918 0 Esekla the Charlatan (level 1, 13/13 HPs) Began as a Barachi Wanderer on Feb 3, 2022. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). Esekla the Charlatan (Barachi Wanderer) Turns: 1, Time: 00:00:07 Health: 13/13 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 leather armour (worn) Wands c - a wand of flame (7) (quivered) Skills: + Level 1.0 Stealth + Level 1.1 Spellcasting + Level 2.1 Conjurations + Level 2.6 Necromancy + Level 3.2 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 12% N/A 13% 1 Shock Conj/Air 12% 1d3 26% 1 Dazzling Flash Conj/Hex 6% N/A 58% 3 Dispel Undead Necr 6% 3d8 78% 4 Anguish Hex/Necr 1% N/A 92% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 leather armour, a wand of flame (7); and the following spells available to memorise: Animate Skeleton, Shock, Dazzling Flash, Dispel Undead, Anguish. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ..#. ..## ###.#.##..####### PPPPPPPPPPPPP.PPP P.....PPPPP.....P .PPPPP.PPP.PPPPP. PPPPPPP.P.PPPPPPP PPPPPPPP.PPPPPPPP PPPPPPPP.PPPPPPPP PPPPPP..@..PPPPPP PPPPP.PP.PP.PPPPP PPPP.PPP.PPP.PPPP PPP.PPP.P.PPP.PPP .PP.PP.PPP.PP.PP. P.....PPPPP.....P .PP.PP.PPP.PP.PP. PPP.PPP.P.PPP.PPP PPPP.PPP.PPP.PPPP There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a +0 | leather armour, a wand of flame (7); and the following | spells available to memorise: Animate Skeleton, Shock, | Dazzling Flash, Dispel Undead, Anguish 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_large, layout_loops_ring, shapermc_ecumenical_altar_hornbeckon