Dungeon Crawl Stone Soup version 0.28-b1-70-g80dc712255 (webtiles) character file. Game seed: 6600301298253487003 0 Esekla the Chucker (level 1, 13/13 HPs) Began as a Barachi Wanderer on Feb 3, 2022. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Esekla the Chucker (Barachi Wanderer) Turns: 1, Time: 00:00:05 Health: 13/13 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 8 boomerangs (quivered) c - 35 stones Armour d - a +0 leather armour (worn) Skills: + Level 4.0 Throwing + Level 1.2 Armour + Level 1.1 Spellcasting + Level 3.2 Hexes + Level 1.0 Earth Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 28% N/A 11% 1 Sandblast Erth 4% 2d4 26% 1 Confusing Touch Hex 7% N/A 32% 3 Dazzling Flash Conj/Hex 8% N/A 52% 3 Stone Arrow Conj/Erth 2% 3d7 69% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a scroll labelled XIOPHY ZEVUDD and 5 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 8 boomerangs, 35 stones, a +0 leather armour; and the following spells available to memorise: Slow, Sandblast, Confusing Touch, Dazzling Flash, Stone Arrow. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .....##. # ###........ #.##.......... . .#..#..#..... ..###..#.#....... ......#...#...... .#####.....#####. ..#...........#.. ...#....@....#... ...#.........#..# ..#.........?.#.. .#####.....#####. ......#...#...... ...$...#.#..##### ##.###..#..## #. .....## # #.#### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, 8 | boomerangs, 35 stones, a +0 leather armour; and the | following spells available to memorise: Slow, Sandblast, | Confusing Touch, Dazzling Flash, Stone Arrow 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_loops_cross, serial_shops, shop, ebering_ecumenical_altar_ruins, hangedman_decor_push