Dungeon Crawl Stone Soup version 0.28-b1-70-g80dc712255 (webtiles) character file. Game seed: 895223103053695910 0 Esekla the Gusty (level 1, 13/13 HPs) Began as a Barachi Wanderer on Feb 3, 2022. Got out of the dungeon alive. The game lasted 00:00:08 (1 turns). Esekla the Gusty (Barachi Wanderer) Turns: 1, Time: 00:00:09 Health: 13/13 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 4 Dex: 11 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Faith . b - +0 buckler rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 buckler (worn) c - a +0 leather armour (worn) Skills: + Level 2.0 Polearms + Level 1.1 Dodging + Level 2.1 Shields + Level 1.1 Spellcasting + Level 2.1 Air Magic + Level 1.0 Invocations + Level 1.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 12% 1d3 34% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 5% N/A 54% 3 Airstrike Air 2% N/A 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found two stairs. You begin with the following items: a +0 spear, a +0 buckler, a +0 leather armour; and the following spell memorised: Shock; and the following spells available to memorise: Swiftness, Airstrike. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #####># #@....# #####.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 spear, a +0 | buckler, a +0 leather armour; and the following spell | memorised: Shock; and the following spells available to | memorise: Swiftness, Airstrike 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_basic, hellmonk_ecumenical_altar_watching_god, st_stairs_5, minmay_tripent