Dungeon Crawl Stone Soup version 0.28-b1-70-g80dc712255 (webtiles) character file. Game seed: 4796489174918932461 0 Esekla the Magician (level 1, 13/13 HPs) Began as a Barachi Wanderer on Feb 3, 2022. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Esekla the Magician (Barachi Wanderer) Turns: 1, Time: 00:00:06 Health: 13/13 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 5/5 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . SeeInvis . a - +0 hand crossbow (vorpal) rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... c - +0 pair of boots Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 vorpal hand crossbow (weapon) Missiles b - 26 bolts (quivered ammo) d - 33 stones Armour c - a +0 pair of boots (worn) e - a +0 leather armour (worn) Skills: + Level 3.0 Crossbows + Level 1.2 Armour + Level 1.1 Dodging + Level 4.3 Spellcasting + Level 1.0 Earth Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 8% 2d5 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 6% 3d7 56% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. Will you be the one to retrieve the glorious Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 vorpal hand crossbow, 26 bolts, a +0 pair of boots, 33 stones, a +0 leather armour; and the following spell memorised: Sandblast; and the following spells available to memorise: Stone Arrow. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### +.≈## #.≈≈# ##.≈≈# #...≈# +..@≈# +...≈# #...≈# ##.≈≈# #.≈≈# +.≈## #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 vorpal hand | crossbow, 26 bolts, a +0 pair of boots, 33 stones, a +0 | leather armour; and the following spell memorised: | Sandblast; and the following spells available to memorise: | Stone Arrow 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_waterhouse, layout_rooms, serial_forest, infiniplex_forest_end_3, infiniplex_forest_straight_4, infiniplex_forest_straight_4, infiniplex_forest_end_1, infiniplex_forest_lined_3_way, infiniplex_forest_straight_4, infiniplex_forest_lined_2