Dungeon Crawl Stone Soup version 0.28-b1-70-g80dc712255 (webtiles) character file. Game seed: 6012461631174078374 0 Esekla the Magician (level 1, 13/13 HPs) Began as a Barachi Wanderer on Feb 3, 2022. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Esekla the Magician (Barachi Wanderer) Turns: 1, Time: 00:00:04 Health: 13/13 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 9 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . b - +0 pair of gloves Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Missiles c - 31 stones Armour b - a +0 pair of gloves (worn) d - a +0 robe (worn) Skills: + Level 2.1 Maces & Flails + Level 2.1 Dodging + Level 1.0 Stealth + Level 3.2 Spellcasting + Level 2.0 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 16% 2d6 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 10% 3d7 36% 3 Animate Armour Summ/Erth 10% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 mace, a +0 pair of gloves, 31 stones, a +0 robe; and the following spell memorised: Sandblast; and the following spells available to memorise: Stone Arrow, Animate Armour. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##+## #8.8# #...# +...# #...# #8.@# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 mace, a +0 | pair of gloves, 31 stones, a +0 robe; and the following | spell memorised: Sandblast; and the following spells | available to memorise: Stone Arrow, Animate Armour 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic, basic_ecumenical_altar, serial_forest, infiniplex_forest_lined_corner, infiniplex_forest_end_1, infiniplex_forest_straight_2, infiniplex_forest_clump_diagonal, infiniplex_forest_straight_3