Dungeon Crawl Stone Soup version 0.28-b1-70-g80dc712255 (webtiles) character file. Game seed: 5422950445438911571 0 Esekla the Skirmisher (level 1, 18/18 HPs) Began as a Barachi Wanderer on Feb 4, 2022. Got out of the dungeon alive. The game lasted 00:00:20 (1 turns). Esekla the Skirmisher (Barachi Wanderer) Turns: 1, Time: 00:00:20 Health: 18/18 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/4 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles b - an atropa-tipped dart (quivered) c - a datura-tipped dart Armour d - a +0 robe (worn) Skills: + Level 3.6 Fighting + Level 3.6 Stealth + Level 2.1 Spellcasting + Level 1.1 Conjurations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 8% 2d4 22% 2 Static Discharge Conj/Air 3% N/A 28% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. The heart of this dungeon contains the magnificent artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a triple crossbow. Found a staircase leading out of the dungeon. You begin with the following items: a +1 dagger, an atropa-tipped dart, a datura-tipped dart, a +0 robe; and the following spells available to memorise: Searing Ray, Static Discharge. Press: ? - help, v - describe, . - travel, g - get item Item here: a triple crossbow. The floor. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ########### #........)# ♣..@..♣ #.........# #####+##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +1 dagger, an | atropa-tipped dart, a datura-tipped dart, a +0 robe; and | the following spells available to memorise: Searing Ray, | Static Discharge 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic, ebering_ecumenical_altar_rust, st_stairs_11