Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 824173605060908203 0 Esekla the Grasshopper (level 1, 13/13 HPs) Began as a Barachi Wanderer on Feb 4, 2022. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). Esekla the Grasshopper (Barachi Wanderer) Turns: 1, Time: 00:00:08 Health: 13/13 AC: 5 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 ring mail (worn) Skills: + Level 1.2 Armour + Level 2.1 Dodging + Level 1.1 Spellcasting + Level 3.2 Conjurations + Level 3.2 Translocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 14% N/A 16% 1 Magic Dart Conj 28% 1d4 16% 1 Shock Conj/Air 16% 1d4 30% 1 Conjure Flame Conj/Fire 4% 6-21 67% 3 Portal Projectile Hex/Tloc 8% N/A 67% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found 34 gold pieces and 17 stones. Found two escape hatches in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 ring mail; and the following spells available to memorise: Apportation, Magic Dart, Shock, Conjure Flame, Portal Projectile. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####.#### ###.......### ....$⌠..... ..⌠...⌠.. .....(. ..⌠.. #..$# ####...#### #....@....# ................. ⌠....⌠.....⌠....⌠ ...⌠....#....⌠... .⌠....## ##....⌠. ....## ##.... #>## ##># # # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a +0 | ring mail; and the following spells available to memorise: | Apportation, Magic Dart, Shock, Conjure Flame, Portal | Projectile 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_loops_ring, serial_shops, nicolae_shop_trees