Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 10969033052595203930 0 Esekla the Magician (level 1, 13/13 HPs) Began as an Octopode Wanderer on Feb 6, 2022. Got out of the dungeon alive. The game lasted 00:00:09 (1 turns). Esekla the Magician (Octopode Wanderer) Turns: 1, Time: 00:00:09 Health: 13/13 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 5/5 EV: 13 Int: 11 God: Gold: 0 SH: 0 Dex: 17 Spells: 7/8 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 hat (worn) Skills: + Level 1.0 Fighting + Level 2.0 Polearms + Level 1.0 Dodging + Level 4.0 Spellcasting + Level 1.1 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 8% 1d4 24% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 2% N/A 34% 2 Corpse Rot Necr/Air 4% N/A 34% 2 Wereblood Tmut 2% N/A 34% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found 7 stones and a fizzy white potion. Found a staircase leading out of the dungeon. You begin with the following items: a +0 spear, a +0 hat; and the following spell memorised: Pain; and the following spells available to memorise: Call Imp, Corpse Rot, Wereblood. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####### #.....#### #..⌠..... # ##....... #..#......# #(........# #..@..# #........# #.#...!..# ##....... #..⌠..... #.....#### ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 spear, a +0 | hat; and the following spell memorised: Pain; and the | following spells available to memorise: Call Imp, Corpse | Rot, Wereblood 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_basic