Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 4413266078388544739 0 Esekla the Firebug (level 1, 11/11 HPs) Began as an Octopode Wanderer on Feb 11, 2022. Got out of the dungeon alive. The game lasted 00:00:08 (1 turns). Esekla the Firebug (Octopode Wanderer) Turns: 1, Time: 00:00:09 Health: 11/11 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Potions c - a potion of attraction Miscellaneous b - a piece from Xom's chessboard (15/15) Skills: + Level 2.0 Unarmed Combat + Level 2.0 Spellcasting + Level 4.0 Fire Magic + Level 2.1 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 28% 2x1d5 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 7% 6-21 28% 3 Ignite Poison Fire/Tmut/Pois 5% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a piece from Xom's chessboard (15/15), a potion of attraction; and the following spell memorised: Foxfire; and the following spells available to memorise: Conjure Flame, Ignite Poison. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### #PPP# ##≈≈≈## +..@..+ ##♣.♣## #+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a piece | from Xom's chessboard (15/15), a potion of attraction; and | the following spell memorised: Foxfire; and the following | spells available to memorise: Conjure Flame, Ignite Poison 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_rooms, chequers_arboretum