Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 18149759507927732640 0 Esekla the Grasshopper (level 1, 11/11 HPs) Began as an Octopode Wanderer on Feb 11, 2022. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Esekla the Grasshopper (Octopode Wanderer) Turns: 1, Time: 00:00:05 Health: 11/11 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 13 Int: 18 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 quarterstaff rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 quarterstaff (weapon) Armour b - a +0 hat (worn) Skills: + Level 1.0 Staves + Level 3.0 Dodging + Level 2.0 Spellcasting + Level 3.0 Translocations + Level 1.1 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 24% N/A 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passage of Golubria Tloc 12% N/A 45% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. The heart of this dungeon contains the legendary artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 quarterstaff, a +0 hat; and the following spell memorised: Apportation; and the following spells available to memorise: Passage of Golubria, Iskenderun's Mystic Blast. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ♣♣♣♣♣♣ ♣@P..♣ ♣♣...♣ ....≈≈≈ ....≈≈≈ ...≈≈≈≈ ...≈≈≈≈ ....≈≈≈ ....≈≈≈ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 quarterstaff, | a +0 hat; and the following spell memorised: Apportation; | and the following spells available to memorise: Passage of | Golubria, Iskenderun's Mystic Blast 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic