Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 11423039288050581181 0 Esekla the Vexing (level 1, 11/11 HPs) Began as an Octopode Wanderer on Feb 11, 2022. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Esekla the Vexing (Octopode Wanderer) Turns: 1, Time: 00:00:05 Health: 11/11 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 17 God: Gold: 0 SH: 3 Dex: 10 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . b - +0 buckler rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 buckler (worn) Potions c - a potion of lignification Skills: + Level 2.0 Dodging + Level 1.3 Stealth + Level 1.0 Shields + Level 1.0 Spellcasting + Level 3.0 Hexes + Level 1.0 Invocations + Level 1.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 44% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 11% N/A 26% 3 Summon Guardian Golem Hex/Summ 5% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 buckler, a potion of lignification; and the following spell memorised: Slow; and the following spells available to memorise: Confusing Touch, Summon Guardian Golem. Are you sure you want to leave the Dungeon? This will make you lose the game! The goblin shouts! You have escaped! ############### ≈≈≈≈≈≈≈@≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈.≈≈≈≈≈≈≈ ≈≈≈≈≈≈...≈.≈≈≈≈ ≈≈...........≈≈ ≈≈............≈ ≈.............≈ ##..8.###.8..## g#.... ....#g You could see 2 goblins. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a +0 | buckler, a potion of lignification; and the following spell | memorised: Slow; and the following spells available to | memorise: Confusing Touch, Summon Guardian Golem 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_basic, shapermc_ecumenical_altar_gd