Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 5374187898905380538 0 Esekla the Magician (level 1, 11/11 HPs) Began as an Octopode Wanderer on Feb 11, 2022. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Esekla the Magician (Octopode Wanderer) Turns: 1, Time: 00:00:07 Health: 11/11 AC: 1 Str: 15 XL: 1 Next: 0% Magic: 5/5 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 8 Spells: 8/8 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Miscellaneous b - a piece from Xom's chessboard (15/15) (quivered) Skills: + Level 2.0 Maces & Flails + Level 1.3 Stealth + Level 4.0 Spellcasting + Level 2.1 Evocations You had 8 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 8% 2x1d4 21% 1 Magic Dart Conj 8% 1d3 21% 1 Sting Tmut/Pois 8% 1d3 21% 1 Summon Small Mammal Summ 8% N/A 21% 1 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found five items. Found two stairs. You begin with the following items: a +0 mace, a piece from Xom's chessboard (15/15); and the following spells available to memorise: Foxfire, Magic Dart, Sting, Summon Small Mammal. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .....≈. ..[.≈ . ....≈ ..# ..?. . .... ##§≈## ≈≈# .....#....#.... #...§§...≈.... #.>.§§@⌠.≈.[.. #..§§....≈.... .....#....#.?.. .... +#≈≈## ... ... .... # .. ..... . #.... #..... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 mace, a piece | from Xom's chessboard (15/15); and the following spells | available to memorise: Foxfire, Magic Dart, Sting, Summon | Small Mammal 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_rooms, minmay_strange_pillars