Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 5659370692915566812 0 Esekla the Gusty (level 1, 14/14 HPs) Began as an Octopode Wanderer on Feb 11, 2022. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Esekla the Gusty (Octopode Wanderer) Turns: 1, Time: 00:00:04 Health: 14/14 AC: 1 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 15 God: Gold: 0 SH: 3 Dex: 8 Spells: 2/2 levels left rFire . . . SeeInvis . a - +2 hand axe rCold . . . Faith . b - +0 buckler rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand axe (weapon) Armour b - a +0 buckler (worn) Skills: + Level 2.0 Fighting + Level 3.0 Axes + Level 1.0 Shields + Level 1.0 Spellcasting + Level 3.0 Air Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Corpse Rot Necr/Air 10% N/A 26% 2 Poisonous Vapours Pois/Air 10% N/A 26% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. Will you be the one to retrieve the astounding Orb of Zot from the depths? Press ? for a list of commands and other information. Found twelve gnoll skeletons, five human skeletons and a green potion. Found a staircase leading out of the dungeon. You begin with the following items: a +2 hand axe, a +0 buckler; and the following spells available to memorise: Corpse Rot, Poisonous Vapours. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #+ +# ##.# #.## #÷÷÷ .÷.# #.÷. ...# #÷.! ..÷# #÷.÷#...# #÷÷÷....# #.÷.@.÷÷# #..÷.÷..# ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +2 hand axe, a | +0 buckler; and the following spells available to memorise: | Corpse Rot, Poisonous Vapours 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_corners, shapermc_ecumenical_altar_totnotflames, minmay_misc_feat_pillars, hangedman_decor_points