Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 5201125365154388839 0 Esekla the Skirmisher (level 1, 16/16 HPs) Began as an Octopode Wanderer on Feb 11, 2022. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Esekla the Skirmisher (Octopode Wanderer) Turns: 1, Time: 00:00:04 Health: 16/16 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 6/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Scrolls b - a scroll of vulnerability Skills: + Level 3.0 Fighting + Level 3.0 Spellcasting + Level 2.0 Fire Magic + Level 1.1 Evocations You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 20% 2x1d5 12% 1 Beastly Appendage Tmut 4% N/A 17% 1 Inner Flame Hex/Fire 5% N/A 34% 3 Call Canine Familiar Summ 2% N/A 45% 3 Dazzling Flash Conj/Hex 4% N/A 45% 3 Swiftness Air 2% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a purple potion. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of vulnerability; and the following spells available to memorise: Foxfire, Beastly Appendage, Inner Flame, Call Canine Familiar, Dazzling Flash, Swiftness. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### . #8.8#.. ...!... ....... ##..8.... #8....... #@....... #8....... ##..8.... ....... ....... #8.8#.. #### . There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a | scroll of vulnerability; and the following spells available | to memorise: Foxfire, Beastly Appendage, Inner Flame, Call | Canine Familiar, Dazzling Flash, Swiftness 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_basic, shapermc_ecumenical_altar_notcrosses