Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 4243765912645589295 0 Esekla the Chiller (level 1, 14/14 HPs) Began as an Octopode Wanderer on Feb 11, 2022. Got out of the dungeon alive. The game lasted 00:00:10 (1 turns). Esekla the Chiller (Octopode Wanderer) Turns: 1, Time: 00:00:10 Health: 14/14 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Scrolls b - a scroll of teleportation Skills: + Level 2.0 Fighting + Level 1.0 Throwing + Level 1.0 Spellcasting + Level 1.0 Translocations + Level 4.0 Ice Magic + Level 1.1 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 48% 1d7 4% 1 Apportation Tloc 6% N/A 16% 1 Frozen Ramparts Ice 24% 1d4 14% 3 Portal Projectile Hex/Tloc 4% N/A 52% 3 Ice Form Ice/Tmut 6% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. The heart of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found 22 stones, a lumpy yellow potion, 10 gold pieces and a leather armour. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of teleportation; and the following spells available to memorise: Freeze, Apportation, Frozen Ramparts, Portal Projectile, Ice Form. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .......... . #...#..#.# ..##..#.#...### .....#...#..... #####.....##### .#...........#. ..#.........#.. ..#....@....#.. .#...........#. #####(....##### .....#...#.!.$. ##....#.#.[#### #.#...#..## #.###...## # ###.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a | scroll of teleportation; and the following spells available | to memorise: Freeze, Apportation, Frozen Ramparts, Portal | Projectile, Ice Form 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_loops_ring, serial_bayou, serial_bayou_lagoon_b, serial_bayou_pond_e, serial_bayou_lagoon_a, serial_bayou_lake_a