Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 11797591239009783307 0 Esekla the Grave Robber (level 1, 11/11 HPs) Began as an Octopode Wanderer on Feb 11, 2022. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Esekla the Grave Robber (Octopode Wanderer) Turns: 1, Time: 00:00:04 Health: 11/11 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 16 God: Gold: 0 SH: 3 Dex: 11 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . b - +0 buckler rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 buckler (worn) Skills: + Level 1.3 Stealth + Level 1.0 Shields + Level 2.0 Spellcasting + Level 4.0 Necromancy + Level 1.2 Poison Magic + Level 1.1 Evocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Pain Necr 56% 1d6 5% 1 Corpse Rot Necr/Air 16% N/A 19% 2 Sting Tmut/Pois 12% 1d3 22% 1 Animate Dead Necr 7% N/A 47% 4 Spider Form Tmut/Pois 3% N/A 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 21 arrows and 13 stones. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 buckler; and the following spells available to memorise: Pain, Corpse Rot, Sting, Animate Dead, Spider Form. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ############### #.............# .......⌠....... ........(...... ..⌠.........⌠(. ............... .......@....... ............... ..⌠.........⌠.. ............... .......⌠....... #.............# ############### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a +0 | buckler; and the following spells available to memorise: | Pain, Corpse Rot, Sting, Animate Dead, Spider Form 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic