Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 690060798600929082 0 Esekla the Conjurer (level 1, 13/13 HPs) Began as an Octopode Wanderer on Feb 11, 2022. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Esekla the Conjurer (Octopode Wanderer) Turns: 1, Time: 00:00:05 Health: 13/13 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Wands b - a wand of flame (4) Skills: + Level 1.0 Fighting + Level 2.0 Long Blades + Level 1.0 Throwing + Level 1.0 Spellcasting + Level 3.0 Conjurations + Level 2.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 4% N/A 22% 2 Flame Wave Conj/Fire 4% 2d5 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a ring mail and a scroll labelled VEIHIL XIU. Found a staircase leading out of the dungeon. You begin with the following items: a +0 falchion, a wand of flame (4); and the following spell memorised: Magic Dart; and the following spells available to memorise: Static Discharge, Flame Wave. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ...... ...... ? ...#. ..... . .. .... .... .. ... #.. .#. ... .... .. .. #..[ ...#.#.#.#...#. ............... #.@.# ............... .#...#.#.#.#... ...# .. .. .... ... .#. ..# ... .. .... .... .. . ..... .#... . ...... ...... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 falchion, a | wand of flame (4); and the following spell memorised: Magic | Dart; and the following spells available to memorise: | Static Discharge, Flame Wave 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_basic, minmay_rat_gold_closets