Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 14625604492609627869 0 Esekla the Stinger (level 1, 14/14 HPs) Began as an Octopode Wanderer on Feb 11, 2022. Got out of the dungeon alive. The game lasted 00:00:46 (2 turns). Esekla the Stinger (Octopode Wanderer) Turns: 2, Time: 00:00:47 Health: 14/14 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . a - +3 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +3 short sword (weapon) Skills: * Level 2.0 Fighting + Level 2.0 Short Blades * Level 1.0 Dodging + Level 1.3 Stealth + Level 2.0 Spellcasting + Level 2.4 Poison Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 20% 1d4 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Pois/Air 3% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +3 short sword; and the following spell memorised: Sting; and the following spells available to memorise: Mephitic Cloud. You hit the plant. The plant begins to die. You grab the plant. The plant is lightly damaged. You constrict the plant. Are you sure you want to leave the Dungeon? This will make you lose the game! You release your grip on the plant. You have escaped! #PPPPPPPPP #PPPPP.... #PPP..PPPP #PP.PPP... #PP.PP.PPP #P.PP.PP.P #P.P.PP.P. #P@P.P.PPP ......P.P.PP.P. ..####P.PP.PP.P #PP.PP.PPP #PP.PPP... #PPP..PPPP #PPPPP.... #PPPPPPPPP There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +3 short sword; | and the following spell memorised: Sting; and the following | spells available to memorise: Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 2 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_loops_ring, hex_tiny, minmay_small_reverse_x Action || total -------------------------++------- Melee: Short sword || 1 Constrict || 1