Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 3131340597879363328 0 Esekla the Caller (level 1, 11/11 HPs) Began as an Octopode Wanderer on Feb 11, 2022. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Esekla the Caller (Octopode Wanderer) Turns: 1, Time: 00:00:06 Health: 11/11 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 6/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Skills: + Level 1.3 Stealth + Level 3.0 Spellcasting + Level 4.0 Summonings + Level 2.0 Fire Magic You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 64% N/A 3% 1 Call Imp Summ 16% N/A 4% 2 Foxfire Conj/Fire 20% 2x1d5 12% 1 Conjure Flame Conj/Fire 5% 6-21 34% 3 Summon Ice Beast Ice/Summ 9% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found a robe. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 hat; and the following spells available to memorise: Summon Small Mammal, Call Imp, Foxfire, Conjure Flame, Summon Ice Beast. No target in view! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.P≈≈≈≈≈≈≈≈≈P.# #..P≈≈≈≈≈≈≈P..# #...P≈≈≈≈≈P...# #....P≈≈≈P....# #.....P≈P.....# #......P......# #.............# #......@......# ##............# #.....P......# #....P≈P.....# #...P≈≈≈P...## #..P≈≈≈≈≈P[.# #.P≈≈≈≈≈≈≈P.# #P≈≈≈≈≈≈≈≈≈P# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a +0 | hat; and the following spells available to memorise: Summon | Small Mammal, Call Imp, Foxfire, Conjure Flame, Summon Ice | Beast 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_basic, shapermc_ecumenical_altar_ellora