Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 11028197513515293821 0 Esekla the Bolt Thrower (level 1, 14/14 HPs) Began as an Octopode Wanderer on Feb 11, 2022. Got out of the dungeon alive. The game lasted 00:00:10 (1 turns). Esekla the Bolt Thrower (Octopode Wanderer) Turns: 1, Time: 00:00:11 Health: 14/14 AC: 1 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 3 Dex: 11 Spells: 1/2 levels left rFire . . . SeeInvis . a - +2 hand crossbow rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand crossbow (weapon) Missiles b - 25 bolts (quivered ammo) Armour c - a +0 buckler (worn) Skills: + Level 2.0 Fighting + Level 4.0 Crossbows + Level 1.0 Throwing + Level 1.0 Shields + Level 1.0 Spellcasting + Level 1.0 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Animate Skeleton Necr 4% N/A 28% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 2% 2d6 65% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 hand crossbow, 25 bolts, a +0 buckler; and the following spell memorised: Animate Skeleton; and the following spells available to memorise: Vampiric Draining. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## ## #. .# ###.♣.### #.......# ♣.@.♣ #.......# ###.♣.### #. .# ## ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +2 hand | crossbow, 25 bolts, a +0 buckler; and the following spell | memorised: Animate Skeleton; and the following spells | available to memorise: Vampiric Draining 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_loops_ring, serial_shops, shop_fountains