Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 12850734110514146755 0 Esekla the Charlatan (level 1, 14/14 HPs) Began as an Octopode Wanderer on Feb 11, 2022. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Esekla the Charlatan (Octopode Wanderer) Turns: 1, Time: 00:00:06 Health: 14/14 AC: 1 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Wands b - a wand of flame (4) (quivered) Potions c - a potion of attraction Skills: + Level 2.0 Fighting + Level 1.0 Spellcasting + Level 3.0 Transmutations + Level 4.3 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 14% N/A 9% 1 Sting Tmut/Pois 16% 1d3 16% 1 Passwall Tmut/Erth 3% N/A 24% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a wand of flame (4), a potion of attraction; and the following spells available to memorise: Beastly Appendage, Sting, Passwall. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### +@># #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a wand | of flame (4), a potion of attraction; and the following | spells available to memorise: Beastly Appendage, Sting, | Passwall 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_floating_metal, layout_basic