Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 14840086494558720379 0 Esekla the Conjurer (level 1, 13/13 HPs) Began as an Octopode Wanderer on Feb 11, 2022. Got out of the dungeon alive. The game lasted 00:00:11 (1 turns). Esekla the Conjurer (Octopode Wanderer) Turns: 1, Time: 00:00:12 Health: 13/13 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 6/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Skills: + Level 1.0 Fighting + Level 1.0 Dodging + Level 1.3 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 1.0 Necromancy You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 40% 1d5 6% 1 Pain Necr 16% 1d4 14% 1 Stone Arrow Conj/Erth 12% 3d7 34% 3 Vampiric Draining Necr 4% 2d6 38% 3 Fulminant Prism Conj/Hex 3% 3d6 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. Will you be the one to retrieve the astounding Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 hat; and the following spells available to memorise: Magic Dart, Pain, Stone Arrow, Vampiric Draining, Fulminant Prism. Unknown command. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #+# #.# ###.### #..@..# ###.### ... ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a +0 | hat; and the following spells available to memorise: Magic | Dart, Pain, Stone Arrow, Vampiric Draining, Fulminant Prism 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_basic, serial_shops, shop