Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 8586720041223060485 0 Esekla the Insei (level 1, 11/11 HPs) Began as an Octopode Wanderer on Feb 11, 2022. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Esekla the Insei (Octopode Wanderer) Turns: 1, Time: 00:00:06 Health: 11/11 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles d - 37 stones Wands c - a wand of polymorph (4) Scrolls b - a scroll of fear Potions e - a potion of haste Skills: + Level 4.0 Unarmed Combat + Level 2.0 Spellcasting + Level 2.0 Earth Magic + Level 2.1 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 16% 2d6 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 10% 3d7 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a hand axe, a fizzy brown potion and a hunting sling. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of fear, a wand of polymorph (4), 37 stones, a potion of haste; and the following spell memorised: Sandblast; and the following spells available to memorise: Stone Arrow. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## .#.. #. .#. ##.##.. ##.....# ##....8.#### ##.......≈≈≈# ##.......≈≈≈≈# #..8).8@.≈≈≈># #........≈≈§≈# ..#.).....≈≈§# ##....8.#### ........# ##....#### #.### #. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a | scroll of fear, a wand of polymorph (4), 37 stones, a | potion of haste; and the following spell memorised: | Sandblast; and the following spells available to memorise: | Stone Arrow 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_loops_cross