Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 16535455688951691172 0 Esekla the Grasshopper (level 1, 13/13 HPs) Began as an Octopode Wanderer on Feb 11, 2022. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Esekla the Grasshopper (Octopode Wanderer) Turns: 1, Time: 00:00:07 Health: 13/13 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 8 Spells: 6/6 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Missiles b - 33 stones (quivered) Armour c - a +0 hat (worn) Skills: + Level 1.0 Fighting + Level 1.3 Stealth + Level 3.0 Spellcasting + Level 3.0 Translocations + Level 2.0 Earth Magic You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 28% N/A 4% 1 Sandblast Erth 20% 2d7 7% 1 Teleport Other Tloc 14% N/A 13% 3 Portal Projectile Hex/Tloc 16% N/A 24% 3 Stone Arrow Conj/Erth 12% 3d7 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a sapphire potion. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, 33 stones, a +0 hat; and the following spells available to memorise: Apportation, Sandblast, Teleport Other, Portal Projectile, Stone Arrow. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## ## ####8+8#### ##...!.....## #...........## #+............# +8.....@....... ##............# #...........## ##.........## ###8#8+8### ###+### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, 33 | stones, a +0 hat; and the following spells available to | memorise: Apportation, Sandblast, Teleport Other, Portal | Projectile, Stone Arrow 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_morbid_curiosity, layout_rooms, serial_shops, shop, shapermc_ecumenical_altar_gd