Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 6051522222306991830 0 Esekla the Magician (level 1, 16/16 HPs) Began as an Octopode Wanderer on Feb 11, 2022. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Esekla the Magician (Octopode Wanderer) Turns: 1, Time: 00:00:05 Health: 16/16 AC: 1 Str: 13 XL: 1 Next: 0% Magic: 5/5 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 8/8 levels left rFire . . . SeeInvis . a - +1 shortbow rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 shortbow (weapon) Missiles b - 25 arrows (quivered ammo) Skills: + Level 3.0 Fighting + Level 2.0 Bows + Level 4.0 Spellcasting You had 8 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 19% 1 Beastly Appendage Tmut 4% N/A 19% 1 Foxfire Conj/Fire 8% 2x1d4 19% 1 Summon Guardian Golem Hex/Summ 2% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. The heart of this dungeon contains the legendary artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +1 shortbow, 25 arrows; and the following spells available to memorise: Apportation, Beastly Appendage, Foxfire, Summon Guardian Golem. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # #+# # #≈♣.♣≈# ≈≈♣.♣≈≈ ≈♣.♣≈ ♣...♣ ... #.# #@# ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +1 shortbow, 25 | arrows; and the following spells available to memorise: | Apportation, Beastly Appendage, Foxfire, Summon Guardian | Golem 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_basic