Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 14591392973632431435 0 Esekla the Gusty (level 1, 11/11 HPs) Began as an Octopode Wanderer on Feb 11, 2022. Got out of the dungeon alive. The game lasted 00:00:08 (1 turns). Esekla the Gusty (Octopode Wanderer) Turns: 1, Time: 00:00:08 Health: 11/11 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 13 Int: 16 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Skills: + Level 1.0 Throwing + Level 2.0 Dodging + Level 1.3 Stealth + Level 2.0 Spellcasting + Level 4.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Corpse Rot Necr/Air 16% N/A 14% 2 Poisonous Vapours Pois/Air 16% N/A 14% 2 Static Discharge Conj/Air 8% N/A 14% 2 Sublimation of Blood Necr 1% N/A 30% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 hat; and the following spell memorised: Shock; and the following spells available to memorise: Corpse Rot, Poisonous Vapours, Static Discharge, Sublimation of Blood. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .##........♣## ....♣P♣.♣..P.#. #P.......PP...# .......P..P.... .....P...P...P. P...........♣.P ♣...P.....P..♣. .PP....@......P ....P.....P.P♣. ............♣♣ .....P...P.♣... .......P....P.. #.....♣.♣.....# ##....♣.P♣♣P.## ##...... .## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a +0 | hat; and the following spell memorised: Shock; and the | following spells available to memorise: Corpse Rot, | Poisonous Vapours, Static Discharge, Sublimation of Blood 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, hellmonk_ecumenical_altar_heavens_door, fountainhead