Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 6064735934308280022 0 Esekla the Caller (level 1, 16/16 HPs) Began as a Formicid Wanderer on Feb 14, 2022. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Esekla the Caller (Formicid Wanderer) Turns: 1, Time: 00:00:07 Health: 16/16 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 11 Spells: 1/2 levels left rFire . . . SeeInvis + a - +1 quarterstaff rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 quarterstaff (weapon) Armour b - a +0 leather armour (worn) Skills: + Level 2.1 Fighting + Level 2.0 Staves + Level 1.0 Dodging + Level 1.1 Spellcasting + Level 3.0 Summonings + Level 1.1 Invocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 28% N/A 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Armour Summ/Erth 8% N/A 90% 4 Summon Lightning Spire Summ/Air 4% N/A 90% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. The heart of this dungeon contains the incredible artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +1 quarterstaff, a +0 leather armour; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Animate Armour, Summon Lightning Spire. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #+####+####+# #...........# #@# ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +1 quarterstaff, | a +0 leather armour; and the following spell memorised: | Summon Small Mammal; and the following spells available to | memorise: Animate Armour, Summon Lightning Spire 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_loops_ring, dk_noncrumbling_2