Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 1960441144057175419 0 Esekla the Vandal (level 1, 13/13 HPs) Began as a Formicid Wanderer on Feb 14, 2022. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). Esekla the Vandal (Formicid Wanderer) Turns: 1, Time: 00:00:04 Health: 13/13 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . SeeInvis + a - +0 hunting sling (vorpal) rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . c - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 vorpal hunting sling (weapon) Missiles b - 15 sling bullets (quivered ammo) Armour c - a +0 cloak (worn) d - a +0 leather armour (worn) Skills: + Level 3.2(3.4) Slings + Level 1.0(2.1) Throwing + Level 2.4 Stealth + Level 1.1 Spellcasting + Level 2.4 Hexes + Level 1.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 24% N/A 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 6% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 vorpal hunting sling, 15 sling bullets, a +0 cloak, a +0 leather armour; and the following spell memorised: Slow; and the following spells available to memorise: Confusing Touch. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ..≈...#.# ######.≈≈≈.#.# .........≈...# ##.≈≈≈≈≈.≈≈≈.# ...≈...≈...≈.# .≈≈≈.≈.≈≈≈.≈.#. .≈...≈.....≈... ≈≈.≈≈≈.@.≈≈≈.≈≈ ...≈.....≈...≈. .#.≈.≈≈≈.≈.≈≈≈. #.≈...≈...≈... #.≈≈≈.≈≈≈§≈.## #...≈......... #.#.≈§§.###### #.#...≈.. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 vorpal | hunting sling, 15 sling bullets, a +0 cloak, a +0 leather | armour; and the following spell memorised: Slow; and the | following spells available to memorise: Confusing Touch 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic, hellmonk_ecumenical_altar_zigzags