Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 5789271995274224653 0 Esekla the Grave Robber (level 1, 13/15 HPs) Began as a Formicid Wanderer on Feb 14, 2022. Got out of the dungeon alive. The game lasted 00:01:23 (31 turns). Esekla the Grave Robber (Formicid Wanderer) Turns: 31, Time: 00:01:24 Health: 13/15 AC: 4 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 8 Spells: 2/2 levels left rFire . . . SeeInvis + a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... c - +0 pair of boots Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 leather armour (worn) c - a +0 pair of boots (worn) Skills: * Level 1.1 Fighting * Level 1.1 Armour + Level 2.4 Stealth * Level 1.1 Spellcasting + Level 3.0 Necromancy + Level 2.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Pain Necr 36% 1d5 10% 1 Foxfire Conj/Fire 12% 2x1d4 22% 1 Ignite Poison Fire/Tmut/Pois 2% N/A 58% 3 Animate Dead Necr 4% N/A 67% 4 Dispel Undead Necr 9% 3d8 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Found three staircases leading out of the dungeon. You begin with the following items: a +0 club, a +0 leather armour, a +0 pair of boots; and the following spells available to memorise: Pain, Foxfire, Ignite Poison, Animate Dead, Dispel Undead. You open the door. There is an open door here. A bat comes into view. The bat hits you but does no damage. You don't know any spells. You closely miss the bat. The bat hits you but does no damage. You closely miss the bat. The bat hits you but does no damage. The bat closely misses you. You closely miss the bat. The bat closely misses you. The bat barely misses you. You miss the bat. The bat completely misses you. The bat hits you but does no damage. You closely miss the bat. The bat hits you but does no damage. The bat hits you. The bat hits you but does no damage. The bat barely misses you. The bat misses you. The bat hits you but does no damage. You hit the bat but do no damage. The bat barely misses you. You closely miss the bat. The bat barely misses you. The bat barely misses you. The bat barely misses you. The bat closely misses you. You barely miss the bat. The bat hits you but does no damage. The bat barely misses you. The bat barely misses you. You hit the bat but do no damage. Your punch misses the bat. The bat hits you but does no damage. You closely miss the bat. The bat hits you but does no damage. You miss the bat. The bat hits you but does no damage. The bat closely misses you. You barely miss the bat. The bat closely misses you. The bat hits you. The bat hits you. The bat closely misses you. The bat misses you. There is an open door here. The bat closely misses you. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! The bat hits you but does no damage. You have escaped! #########+## ≈≈≈≈≈≈≈.<..♣♣♣♣ ≈≈≈≈PP≈≈.....P♣ ..≈≈PPP≈≈≈.<... ...≈≈≈PPP≈b.... .....≈≈≈≈≈≈≈... ♣.....@..≈≈≈≈≈ ######'####### #.........## ###.##.....### #.###.##......... #.........#..#..# #####........# .# #........#.... . #..........##.. You could see a bat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a +0 | leather armour, a +0 pair of boots; and the following | spells available to memorise: Pain, Foxfire, Ignite Poison, | Animate Dead, Dispel Undead 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 31 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_loops_cross Action || total -------------------------++------- Melee: Club || 12 Armor: Leather armour || 12 Dodge: Dodged || 18