Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 5875425856037414221 0 Esekla the Ruffian (level 1, 15/15 HPs) Began as a Formicid Wanderer on Feb 14, 2022. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Esekla the Ruffian (Formicid Wanderer) Turns: 1, Time: 00:00:07 Health: 15/15 AC: 3 Str: 17 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 3 Dex: 9 Spells: 1/2 levels left rFire . . . SeeInvis + a - +0 club rCold . . . Faith . b - +0 buckler rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 buckler (worn) c - a +0 leather armour (worn) Potions d - a potion of lignification Skills: + Level 1.1 Fighting + Level 1.0 Throwing + Level 1.1 Armour + Level 1.0 Dodging + Level 1.2 Shields + Level 2.0 Unarmed Combat + Level 1.1 Spellcasting + Level 1.5 Air Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 8% 1d3 34% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 2% N/A 47% 2 Airstrike Air 2% N/A 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 buckler, a +0 leather armour, a potion of lignification; and the following spell memorised: Shock; and the following spells available to memorise: Static Discharge, Airstrike. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### #..+ #@.# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a +0 | buckler, a +0 leather armour, a potion of lignification; | and the following spell memorised: Shock; and the following | spells available to memorise: Static Discharge, Airstrike 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic, minmay_fountain_box, minmay_misc_feat_doors, minmay_small_reverse_x