Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 97416623339902584 0 Esekla the Covered (level 1, 13/13 HPs) Began as a Formicid Wanderer on Feb 14, 2022. Got out of the dungeon alive. The game lasted 00:00:28 (1 turns). Esekla the Covered (Formicid Wanderer) Turns: 1, Time: 00:00:29 Health: 13/13 AC: 9 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . SeeInvis + a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +2 scale mail rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +2 scale mail (worn) Scrolls b - a scroll of silence Skills: + Level 5.4 Armour + Level 1.0 Dodging + Level 1.1 Spellcasting + Level 1.7 Conjurations + Level 1.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 8% 1d3 65% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 2% 6-21 95% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of silence, a +2 scale mail; and the following spell memorised: Shock; and the following spells available to memorise: Conjure Flame. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### #@# ##.8# ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | scroll of silence, a +2 scale mail; and the following spell | memorised: Shock; and the following spells available to | memorise: Conjure Flame 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_basic, nicolae_ecumenical_snake_handling, nicolae_grassy_gnolls