Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 9398302468113752297 0 Esekla the Chiller (level 1, 13/13 HPs) Began as a Formicid Wanderer on Feb 14, 2022. Got out of the dungeon alive. The game lasted 00:00:10 (1 turns). Esekla the Chiller (Formicid Wanderer) Turns: 1, Time: 00:00:11 Health: 13/13 AC: 6 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 14 God: Gold: 0 SH: 0 Dex: 7 Spells: 2/2 levels left rFire . . . SeeInvis + a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 scale mail rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Missiles b - 32 stones (quivered) Armour c - a +0 scale mail (worn) Skills: + Level 1.1 Armour + Level 1.2 Stealth + Level 1.1 Spellcasting + Level 3.0 Ice Magic + Level 2.4 Earth Magic + Level 1.1 Invocations + Level 1.1 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 36% 1d6 28% 1 Sandblast Erth 14% 2d6 34% 1 Ozocubu's Armour Ice 9% N/A 63% 3 Stone Arrow Conj/Erth 8% 3d7 87% 3 Leda's Liquefaction Hex/Erth 2% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. The astounding Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, 32 stones, a +0 scale mail; and the following spells available to memorise: Freeze, Sandblast, Ozocubu's Armour, Stone Arrow, Leda's Liquefaction. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### ...# ####.>.### #......... #.@....... #......... ########.. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, 32 | stones, a +0 scale mail; and the following spells available | to memorise: Freeze, Sandblast, Ozocubu's Armour, Stone | Arrow, Leda's Liquefaction 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_basic, minmay_misc_feat_cross