Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 2813432678654049535 0 Esekla the Stinger (level 1, 13/13 HPs) Began as a Formicid Wanderer on Feb 14, 2022. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Esekla the Stinger (Formicid Wanderer) Turns: 1, Time: 00:00:05 Health: 13/13 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 15 God: Gold: 0 SH: 4 Dex: 9 Spells: 2/2 levels left rFire . . . SeeInvis + a - +0 club rCold . . . Faith . d - +0 buckler rNeg . . . Spirit . c - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Missiles b - 29 stones (quivered) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Skills: + Level 1.1 Armour + Level 1.0 Dodging + Level 2.4 Shields + Level 1.1 Spellcasting + Level 2.4 Earth Magic + Level 4.0 Poison Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 16% 2d6 11% 1 Sting Tmut/Pois 24% 1d4 13% 1 Spider Form Tmut/Pois 6% N/A 36% 3 Ignite Poison Fire/Tmut/Pois 4% N/A 45% 3 Stone Arrow Conj/Erth 8% 3d7 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, 29 stones, a +0 robe, a +0 buckler; and the following spells available to memorise: Sandblast, Sting, Spider Form, Ignite Poison, Stone Arrow. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .# ... # ... ... .# ... ... ..# ..# #.# #.. #.##.##.# #.#.#.# ...###...###... .......@....... ...###...###... #.#.#.# #.##.##.# ..# #.# #.. #.. ... ... #. ... ... # ... .# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, 29 | stones, a +0 robe, a +0 buckler; and the following spells | available to memorise: Sandblast, Sting, Spider Form, | Ignite Poison, Stone Arrow 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_basic, dilly_ecumenical_altar_fadedgnrine, minmay_hexomino_c4