Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 11902204868077423377 0 Esekla the Poker (level 1, 15/15 HPs) Began as a Formicid Wanderer on Feb 14, 2022. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Esekla the Poker (Formicid Wanderer) Turns: 1, Time: 00:00:07 Health: 15/15 AC: 4 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 11 God: Gold: 0 SH: 0 Dex: 11 Spells: 1/2 levels left rFire . . . SeeInvis + a - +2 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... b - +0 pair of boots Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 spear (weapon) Armour b - a +0 pair of boots (worn) c - a +0 leather armour (worn) Skills: + Level 1.1 Fighting + Level 4.0 Polearms + Level 2.6 Dodging + Level 1.1 Spellcasting + Level 1.0 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 4% 2x1d4 32% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 1% 6-21 67% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. Are you destined to find the terrific Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found twelve gnoll skeletons and six dwarf skeletons. Found a staircase leading out of the dungeon. You begin with the following items: a +2 spear, a +0 pair of boots, a +0 leather armour; and the following spell memorised: Foxfire; and the following spells available to memorise: Conjure Flame. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ######### #...÷..÷# #÷÷.@.÷.# #÷÷÷.÷÷.# #..÷#÷.÷# #... ...# #÷.. ÷÷.# #..÷ ...# ##.# #÷## #+ +# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +2 spear, a +0 | pair of boots, a +0 leather armour; and the following spell | memorised: Foxfire; and the following spells available to | memorise: Conjure Flame 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_ring, basic_ecumenical_altar, serial_shops, nicolae_shop_trees