Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 13114085566594016992 0 Esekla the Grasshopper (level 1, 18/18 HPs) Began as a Formicid Wanderer on Feb 14, 2022. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Esekla the Grasshopper (Formicid Wanderer) Turns: 1, Time: 00:00:06 Health: 18/18 AC: 2 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 7 Spells: 2/2 levels left rFire . . . SeeInvis + a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of fog Skills: + Level 3.2 Fighting + Level 1.2 Stealth + Level 1.1 Spellcasting + Level 1.0 Conjurations + Level 3.6 Translocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 22% N/A 5% 1 Magic Dart Conj 12% 1d3 16% 1 Teleport Other Tloc 11% N/A 17% 3 Passage of Golubria Tloc 11% N/A 50% 4 Dazzling Flash Conj/Hex 4% N/A 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a spear. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 robe, a scroll of fog; and the following spells available to memorise: Apportation, Magic Dart, Teleport Other, Passage of Golubria, Dazzling Flash. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #+ # # ≈♣.≈♣PP♣# .....≈♣≈# ♣≈....)# ♣≈≈.@# ###### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a +0 | robe, a scroll of fog; and the following spells available | to memorise: Apportation, Magic Dart, Teleport Other, | Passage of Golubria, Dazzling Flash 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic, serial_shops, shop, basic_ecumenical_altar, st_stairs_9, chequers_serial_rivers_micro_d