Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 14303452735130954609 0 Esekla the Vexing (level 1, 16/16 HPs) Began as a Formicid Wanderer on Feb 14, 2022. Got out of the dungeon alive. The game lasted 00:00:09 (3 turns). Esekla the Vexing (Formicid Wanderer) Turns: 3, Time: 00:00:09 Health: 16/16 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . SeeInvis + a - +2 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . b - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 spear (weapon) Armour b - a +0 cloak (worn) c - a +0 robe (worn) Skills: + Level 2.1 Fighting + Level 2.0 Polearms + Level 1.7 Dodging + Level 1.2 Stealth + Level 1.1 Spellcasting + Level 2.4 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found a short glowing staff. Found a staircase leading out of the dungeon. You begin with the following items: a +2 spear, a +0 cloak, a +0 robe; and the following spell memorised: Slow; and the following spells available to memorise: Inner Flame. You see here a staff of conjuration. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### ...#### #.#..# #....+ #@.# #.|+{ #### { There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +2 spear, a +0 | cloak, a +0 robe; and the following spell memorised: Slow; | and the following spells available to memorise: Inner Flame 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 3 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_basic, minmay_close_crescents