Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 7759105820332111746 0 Esekla the Vexing (level 1, 16/16 HPs) Began as a Formicid Wanderer on Feb 14, 2022. Got out of the dungeon alive. The game lasted 00:00:08 (1 turns). Esekla the Vexing (Formicid Wanderer) Turns: 1, Time: 00:00:09 Health: 16/16 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/2 levels left rFire . . . SeeInvis + a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 leather armour (worn) Potions c - a potion of attraction Skills: + Level 2.1 Fighting + Level 1.1 Spellcasting + Level 2.4 Hexes + Level 2.0 Necromancy + Level 1.1 Invocations + Level 2.1 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 28% N/A 13% 1 Animate Skeleton Necr 10% N/A 16% 1 Dazzling Flash Conj/Hex 6% N/A 54% 3 Anguish Hex/Necr 3% N/A 80% 4 Dispel Undead Necr 5% 3d7 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. The heart of this dungeon contains the glorious artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 leather armour, a potion of attraction; and the following spells available to memorise: Slow, Animate Skeleton, Dazzling Flash, Anguish, Dispel Undead. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### #...# +.@.# #...# #...# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a +0 | leather armour, a potion of attraction; and the following | spells available to memorise: Slow, Animate Skeleton, | Dazzling Flash, Anguish, Dispel Undead 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic, shapermc_ecumenical_altar_hornbeckon