Dungeon Crawl Stone Soup version 0.29-a0-275-g389c0b56f3 (webtiles) character file. Game seed: 17932022697972506974 0 Esekla the Sneak (level 1, -5/16 HPs) Began as an Octopode Delver on Mar 10, 2022. Slain by an orc ... wielding a +0 trident (9 damage) ... on level 5 of the Dungeon. The game lasted 00:00:48 (90 turns). Esekla the Sneak (Octopode Delver) Turns: 90, Time: 00:00:48 Health: -5/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 12 God: Gold: 11 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++++...... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) g - the +4 flail "Karhe" {flame, Int+4 SInv} (You found it on level 5 of the Dungeon) It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+4). SInv: It lets you see invisible. Wands f - a wand of digging (3) Scrolls b - a scroll of fog c - a scroll of magic mapping d - a scroll of fear Potions e - a potion of haste Skills: * Level 3.0 Fighting * Level 2.0 Long Blades * Level 2.0 Dodging - Level 6.6 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Esekla the Octopode Delver. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a stone staircase leading down. Found a dagger and a spear. Found an escape hatch in the floor and an escape hatch in the ceiling. Found 30 stones. Found an ichor-stained flail and a golden potion. Found 11 gold pieces. You see here the +4 flail "Karhe" {flame, Int+4 SInv}. g - the +4 flail "Karhe" {flame, Int+4 SInv} You now have 11 gold pieces. 2 orcs come into view. The orc shouts! An orc comes into view. It is wielding a +0 dagger. The orc barely misses you. The orc hits you with a +0 trident. You closely miss the orc. You grab the orc. You constrict the orc. The orc hits you with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the orc. The orc is heavily wounded. You constrict the orc. The orc hits you with a +0 trident! Ouch! That really hurt! You die... ##### #...# #@#.# #o#..# #.##.# #.##.# #.##o# #.##.## #.##..######## #.##.........# #.##.8.......# You could see an orc. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | Esekla the Octopode Delver began the quest for the Orb. 0 | D:5 | Reached XP level 1. HP: 16/16 MP: 1/1 23 | D:5 | Identified the +4 flail "Karhe" {flame, Int+4 SInv} 90 | D:5 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:5: layout_cave_pools, minmay_temple_entry_statues_fountains, serial_column_ruins, column_ruins_columns_straight, column_ruins_open_tiny, column_ruins_corridor_dead_end, column_ruins_open_small, column_ruins_grid_4, kennysheep_windowed_goal Action || total -------------------------++------- Melee: Falchion || 2 Constrict || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 90 | 90 | 0 | 0 | 0 | 1 | 90.0 | Dungeon | 90 | 90 | 0 | 0 | 0 | 1 | 90.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 90 daAuts