Dungeon Crawl Stone Soup version 0.29.0-3-gbb0933ed62 (webtiles) character file. Game seed: 1222656437495133062 0 Esekla the Charlatan (level 1, 17/17 HPs) Began as a Meteoran Wanderer on Aug 25, 2022. Got out of the dungeon alive. The game lasted 00:00:19 (16 turns). Esekla the Charlatan (Meteoran Wanderer) Turns: 16, Time: 00:00:19 Health: 17/17 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 6 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . b - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 cloak (worn) d - a +0 robe (worn) Wands e - a wand of quicksilver (2) Potions c - a potion of attraction Skills: + Level 2.1 Fighting + Level 1.2 Dodging + Level 1.0 Stealth + Level 1.3 Spellcasting + Level 1.2 Fire Magic + Level 4.8 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 8% 2x1d4 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 2% 6-21 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 584 Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Welcome, Esekla the Meteoran Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found four items. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 cloak, a potion of attraction, a +0 robe, a wand of quicksilver (2); and the following spell memorised: Foxfire; and the following spells available to memorise: Conjure Flame. Found an escape hatch in the floor. You see here a goblin skeleton. There is a staircase leading out of the dungeon here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! You see here a goblin skeleton. You see here a meteoran skeleton. You see here a goblin skeleton. You now have 6 gold pieces. You see here a goblin skeleton. You see here a meteoran skeleton. You see here a goblin skeleton. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! * , * , * * ,, , ,, *######### , ##.÷÷÷÷.÷# * ,+.÷.÷.[..# * , , ##.÷÷.÷.÷#,* , #>###.@.#, * , , , *#÷...÷..#,* , +.÷÷..÷..# , , ##...÷÷..# * ######### ** *, , * , , , * * ,* , There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Meteoran Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a +0 | cloak, a potion of attraction, a +0 robe, a wand of | quicksilver (2); and the following spell memorised: | Foxfire; and the following spells available to memorise: | Conjure Flame. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 16 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_rooms, hellmonk_ecumenical_altar_lost_god