Dungeon Crawl Stone Soup version 0.29.0-3-gbb0933ed62 (webtiles) character file. Game seed: 5171517835195621054 0 Esekla the Magician (level 1, 17/17 HPs) Began as a Meteoran Wanderer on Aug 25, 2022. Got out of the dungeon alive. The game lasted 00:00:08 (1 turns). Esekla the Magician (Meteoran Wanderer) Turns: 1, Time: 00:00:08 Health: 17/17 AC: 3 Str: 17 XL: 1 Next: 0% Magic: 6/6 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 13 Spells: 8/8 levels left rFire . . . SeeInvis . a - +1 sling rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 leather armour (worn) Potions b - a potion of lignification Skills: + Level 2.1 Fighting + Level 3.2 Ranged Weapons + Level 1.0 Stealth + Level 4.0 Spellcasting You had 8 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 2% 2d4 32% 1 Slow Hex 4% N/A 32% 1 Static Discharge Conj/Air 2% 3-4/arc 45% 2 Portal Projectile Hex/Tloc 2% N/A 69% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 599 Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Welcome, Esekla the Meteoran Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a black potion. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +1 sling, a potion of lignification, a +0 leather armour; and the following spells available to memorise: Sandblast, Slow, Static Discharge, Portal Projectile. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! , , * , , , ,, , * * * , , , , , * , *############## , ,, , #............. , #............. , * * #............. , #.@!#** , *#...# , , ,, ,.....# , ** , *.....>.# , #.......# #..###..# * #..* #..# * , #. #... , , * ,, , There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Meteoran Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +1 sling, a | potion of lignification, a +0 leather armour; and the | following spells available to memorise: Sandblast, Slow, | Static Discharge, Portal Projectile. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 6/6 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_basic, basic_ecumenical_altar, kennysheep_decorative_pillar