Dungeon Crawl Stone Soup version 0.29.0-3-gbb0933ed62 (webtiles) character file. Game seed: 10367085835909352192 0 Esekla the Vexing (level 1, 16/16 HPs) Began as a Meteoran Wanderer on Aug 25, 2022. Got out of the dungeon alive. The game lasted 00:00:10 (1 turns). Esekla the Vexing (Meteoran Wanderer) Turns: 1, Time: 00:00:10 Health: 16/16 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 10 God: Gold: 0 SH: 4 Dex: 16 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Faith . b - +0 buckler rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 buckler (worn) d - a +0 leather armour (worn) Potions c - a potion of might Skills: + Level 1.1 Fighting + Level 1.2 Polearms + Level 1.2 Shields + Level 1.3 Spellcasting + Level 6.0 Hexes + Level 1.2 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 12% N/A 14% 3 Cause Fear Hex 6% N/A 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 599 Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Welcome, Esekla the Meteoran Wanderer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 spear, a +0 buckler, a potion of might, a +0 leather armour; and the following spell memorised: Slow; and the following spells available to memorise: Tukima's Dance, Cause Fear. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! , #.#,,, * , , , , #.#, ,* , #.# * , * #.# , , , ,#.# ,, #.# ..#####.#####.. , , .......@....... , ..#####.#####.. * ⌠#.#⌠ , , * , * #.# , , , , ,#.# , , , , #.# , , #.# , , , #.# + *, ,, , There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Meteoran Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 spear, a +0 | buckler, a potion of might, a +0 leather armour; and the | following spell memorised: Slow; and the following spells | available to memorise: Tukima's Dance, Cause Fear. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic