Dungeon Crawl Stone Soup version 0.29.0-3-gbb0933ed62 (webtiles) character file. Game seed: 15970609116246021934 0 Esekla the Grave Robber (level 1, 14/14 HPs) Began as a Meteoran Wanderer on Aug 25, 2022. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Esekla the Grave Robber (Meteoran Wanderer) Turns: 1, Time: 00:00:06 Health: 14/14 AC: 6 Str: 14 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 scale mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 scale mail (worn) Potions b - a potion of heal wounds Skills: + Level 2.4 Armour + Level 1.2 Dodging + Level 1.3 Spellcasting + Level 5.4 Necromancy + Level 1.2 Air Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 52% 1d6 13% 1 Shock Conj/Air 8% 1d3 67% 1 Animate Dead Necr 13% N/A 78% 4 Swiftness Air 3% N/A 92% 3 Corpse Rot Necr/Pois/Air 6% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 599 Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Welcome, Esekla the Meteoran Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a scroll labelled TAPHI FOMOTO. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of heal wounds, a +0 scale mail; and the following spells available to memorise: Necrotise, Shock, Animate Dead, Swiftness, Corpse Rot. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! * , , ** , , , , ######### ,* ≈≈≈≈≈≈≈8# ........#, , * ........# * * + ...8...@# * , ...8..?.# *,, , , * ........#* , ........# , 8≈≈≈≈≈≈≈8# , , , , #########* * * * ,, , , * ,* There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Meteoran Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | potion of heal wounds, a +0 scale mail; and the following | spells available to memorise: Necrotise, Shock, Animate | Dead, Swiftness, Corpse Rot. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_rooms, minmay_nonomino_d4